Session 2


Valruun Manor


  • Before trying to infiltrate the manor again they go shopping.

  • The apothecary offers Shamash a discount if she would help him with a Quest.

  • She Lies, and takes the offer.

  • They go back to the manor.

  • They try the front door again and get into a fight with the Guards.

  • The front door is locked, they try climbing up with a Grappling Hook.

  • The first floor door is locked, they spend an hour trying to open it.

  • Inside they look for clues and loot.

  • De-Mon and Mialee hide inside a wardrobe

  • Shamash and Xantril go downstairs.

  • De-Mon and Mialee hide inside a wardrobe

  • They play in the restroom, where Shamash throws a potato at Xantril lowering him to minimum health.

  • They see a Dark Figure lurking outside the window.

  • They go inside the treasure room.

  • Xantril gets surprise attacked by a Mimic

  • They get into a fight with Emera Valruun once again.

  • Valruun is defeated, and the Mimic is distracted.

  • They loot the room, finding The Artifact.

End of Session 2

  • They leave the manor, taking horses from the stable.

  • On their way out they are stopped by a tiefling child.

“I know you, you’re famous!”

  • Shamash scribbles out “Unnamed Criminal Group” and writes down a name befitting their group.

The Foar Horsmen

Previous
Previous

Session 3

Next
Next

Session 1